Qualifier 1


This is a classic Open kind of workout where you buy yourself time the faster you go, you’ll need it when you get to the heavier weights.
Prior to 4 minute cap do the row and 10 squatcleans @60/42.5kg to be able to move on to the next part. One you’ve finished the last clean you don’t have to wait until the 4min cap, you can move on once the last squatclean is done.
Prior to 8 minutes do the row and 10 squatcleans @75/52.5kg to move on and so on..
This workout has a tiebreak time after each row. So your tiebreak time must be noted after each row. You have to register this when you register your workout at OumActive.
– You can start on your rower but your are not allowed to touch the handels before the clock starts.
– You can’t get off the rower before you reached your meters.
– If working up to time cap the athlete will get credit for the meters when the clock hits timecap.
– The monitor on the rower must be set at zero at the beginning of each row. You can have assistance with this.
– The bar has to start on the floor.
– You have to squat below parallel while in the bottom position.
– You have to reach full extension in knees and hips before dropping the barbell.
– The camera has to be on a height of minimum 1 meter.
– Shoot the video so all exercises can be seen clearly, meeting the movement standard.
– Your judge and a clock or timer must be visible throughout the workout.
– Video must be uncut and unedited accurately display the performance.
– The monitor on the rower has to be clearly visible when set at zero and when you reached your meters.


Qualifier 2A&B


The athlete will start by standing on the floor, at ”3, 2, 1 GO” the athlete may jump up to the bar and perform their first set of toes to bar. After performed 15 toes to bar, move on to 15 Barfacing burpee over bar and last 15 Snatch. At the same order do the round with 12 and 9 as well. The time it took to do these three rounds its your score on 2A. 2B starts when finish the 2A. The rest of the time(12min total for A and B) the athlete may build to a 2 rep max shoulder to overhead.
– Begin by hanging from from the bar with arms extended.
– Hells must be brought back behind the bar.
– Overhand, underhand or mixed grips are all permitted.
– The rep is credited when both feet come in contact with the bar at the same time between the hands.
– Any part of the feet may make contact with the bar.
– Must be performed perpendicular to and facing the barbell.
– Chest and thighs must touch the ground with the head behind the barbell.
– Must jump over the barbell with two-foot takeoff.
– No need to land on both feet at the same time.
– Womens weight is: 40/50/55kg 
-The snatch is performed ”anyhow” and you can use any style you want. Altough starting from hang is not allowed.
-The weight on the bar increase after each set. You are allowed to you severals bars or have people helping you to load plates.
– Rack IS allowed in this workout.
– The barbell may be move up to full lockout overhead using any type of technique(pushpress, splitjerk, pushjerk etc)
-If you make the first rep and miss the second rep but manage to rerack the bar on the shoulders you are allowed to try again. Of course if you miss the second rep and drop the bar to the floor you’ll have to start over.
-You are allowed to have people helping you to lift the bar to a rack after each set.
– The camera have to be on a height of at least 1 meter.
– Shoot the video so all exercises can be seen clearly meeting the movement standard.
– Your judge and a clock or timer must be visible throughout the workout.
– Video must be uncut and unedited accurately display the performance.




Qualifier 3

The athlete will start by standing on the floor, at ”3, 2, 1 GO” the athlete may grab the jump rope and perform their first set of D.U.  
After finishing the D.U you will move on to perform two full rounds of Barmucle up, HSPU and Alternating Pistolsquats.
After that you will move on the the handstand walk. 

After finishing the handstand walk note your tiebreak time and then you do another 2 rounds. This time with RingMU, Strict HSPU and alt. Pistolsquats.

After two rounds you finish off with another 150 D.U 

Bar Muscle Up: 
The athlete must begin with or pass through a hang below the bar, with the arms fully extended and the feet off the ground. Kipping the muscle-up is acceptable, but pullovers, rolls to support and glide kips are not permitted. No portion of the foot may rise above the height of the bar during the kip.

The rep is credited when the arms are fully locked out while the athlete is in the support position above the bar with the shoulders over or in front of the bar. Athletes must pass through some portion of a dip-to-lockout over the bar. Only the hands and no other part of the arm may touch the pull-up bar to assist the athlete in completing the rep. Once on top, the hands must stay in contact with the bar, and athletes must maintain support with their arms. Removing the hands and resting while on top of the bar is not allowed. Athletes may wrap tape around the pull-up bar or wear hand protection (gymnastics-style grips, gloves, etc.), but they may not tape the bar and wear hand protection.

Ring Muscle Up:
• Begin hanging from the rings, with arms fully extended and feet off the ground. • If performing consecutive kipping muscle-ups, a change of direction below the rings is required.

The rep is credited when the elbows are fully locked out in the support position. • Must pass through some portion of a dip before reaching lockout. • Kipping is allowed, but swings or rolls to support are not permitted. • No part of the foot may rise above the rings during the kip.


Prior to starting, the athlete will need
to establish the foot line on the wall
and measure a box on the floor for
the handstand push-up. For the
foot line, the athlete will stand facing
the wall on the same surface the
hands will be on, with feet at hip
width and toes touching the wall.
While standing tall, the athlete will
reach their hands over their head
with elbows locked out, shoulders
extended and thumbs touching.

From here, mark the height of
the athlete’s wrists, then measure
down 3 inches and create a line
on the wall. Mark the foot line
with a permanent marker, chalk or
tape. Judges may restore the line
between rounds as needed.

Additionally, a 36-inch wide and
24-inch deep box must be marked
on the floor.

Every repetition of the handstand push-up begins and ends
at the top of a handstand with the arms fully locked out, the
heels in contact with the wall, the hips open and the body
in line with the arms. The athlete’s heels must start the rep
above the pre-marked foot line. The palm of the hands
must remain inside the pre-marked box on the ground
throughout the entire rep.

At the bottom, the athlete’s head makes contact with the ground. If
the head and hands are on different surfaces, the surfaces must be
level. For example, if the hands are on plates and there is a pad under
the head, the top of the pad must be level with the top of the plates.
The feet do not need to remain in contact with the wall for the entire
movement, but must touch above the line at the beginning and end
of each rep. While the palm of the hands must stay within the width
of the box marked on the ground, the fingers may extend past the
line. Kipping is allowed.

Alt pistolsquats:
• At the start and finish of each rep, the hips and knee of the working leg are extended. • The non-working leg must remain in front of the body (cannot pass beyond profile). • Holding on to the non-working leg is permitted.
• At the bottom, the hip crease must pass below the top of the knee on the working leg. • If any part of the body other than the support foot touches the floor before lockout, the rep will not count. • Must alternate legs after every successful rep. • Must complete a successful rep on one side before alternating. • Resting the non-working leg on the working leg or using the hands/arms to push into the working leg is not permitted.

Handstand walk: 
The handstand walk area must be divided into 5m segments visibly marked on the floor. Ideally, the lane will have 2 consecutive segments, allowing a 10m  walk in one direction and 10m walk back. Walking more than 10m in one direction without turning around is not allowed. Although walking just forward and backward on a 5m segment is ok. 

The athlete must start with feet BEHIND the mark denoting the start of the segment being attempted, and when kicking up, the hands (entire hand, including palm and fingers) must also start BEHIND the line. Stepping across the line or landing with the hands across the line when kicking up into the handstand constitutes a no rep.

If at any time the athlete comes down from the hands, he or she must restart from the last increment crossed. Both hands, including palms and fingers, must cross the line marking the 5m segment to earn credit for that distance. Each 5m section will count as 1 rep.